In this exciting building game, each player creates their own private kingdom, using their 40 wooden houses to settle deserts, canyons, forests, grasslands and flower fields. Whoever can build next to the castles, make good use of their special action tiles and meet the requirements of the three objective cards most successfully will be crowned the ruler of this newly-built kingdom. While players are normally only allowed to expand their own realm, the paddock-owner, using a special action, can move a settlement up to two spaces. The variable game board, the ever-changing combination of objective cards and the randomly-drawn terrain cards ensure that every kingdom will be built differently.
Reasons for the jury’s decision
An American designer has created the land of unlimited opportunities: thanks to the variable game board and the large number of different victory conditions, each kingdom is unique. The different starting positions and the importance of luck create new strategic challenges for the players. The simple building mechanic doesn’t reveal its charms straight away but allows its true class to unfold after a few games.